![]() You gain XP and level up, gaining skill points.ĭead Island takes place on the fictional (based off a true island near Papua New Guinea) island of Banoi. The worlds is half open, you can roam the world as you wish but you will have to go through the main story to progress to the next large open area You play as one of four different characters with different skills and skill trees, and different intro videos. The combat is largely melee focused, but you also have firearms and throwing weapons, bullets and guns are scares in the start of the game, but towards the end of the game they are much easier to find. Here’s hoping Deep Silver’s new developer can deliver on the potential of the original.The zombies are mostly slow, but there is a wide range of different zombies throughout the game.ĭead Island: Riptide, was released in 2013. Little else is known beside the fact that all four will have unique Fury attacks (special abilities that can be activated after killing enough zombies).ĭead Island 2 is being developed on Unreal Engine 4 for the PlayStation 4, Xbox One, and PC. The bishop is a man of the cloth with a post-apocalyptic flair for violence. ![]() The berserker seems to be a beefy damage-dealer that specialized in two-handing huge, powerful weapons. The classes are berserker, speeder, bishop, and hunter. We don’t know too much about the new classes in Dead Island 2, but we do have their names. The presentation we saw was set in a sleepy suburban town under attack by the undead. Yager promises to take players to iconic California landmarks like the Hollywood hills, the beaches of Los Angeles, and the San Francisco pier. But beyond that a scourge of zombies lie in wait to attack survivors. Palm trees, blue skies, and rolling green hills still offer the illusion of paradise. Yager is slightly changing up the formula by moving the undead antics to California. This tropical resort was a gorgeous backdrop for the gory chaos that followed. The archipelago of Banoi hosted the original Dead Island. Yager didn’t show multiplayer in action, abut fans of Dead Island can imagine the chaos of trekking across the infected island of Banoi with twice the people. ![]() Dead Island supports 1-8 players, including modes focusing on cooperation, competition, and pure unaligned coexistence. Not only will this sequel double the amount of weapons that players can wield, it also doubles the amount of survivors in a game. The volume of these weapons attracts zombies, which can be bad if you’re not prepared for a full-on assault. These contraptions, like a weed-trimmer/lawnmower hybrid or power drill/table saw combination are powerful but loud. Heavier artillery, like motorized weapons, don’t seem like likely candidates for dual wielding. Not all weapons can be dual wielded, but it’s safe to assume machetes and other handheld weapons can be held akimbo (complete with workbench-free upgrades that add elemental effects like fire and electricity). Speaking of action, Yager is doubling the amount of weapons players can wield in Dead Island 2. Dead Island 2’s “fun in the zombie apocalypse” setting is a tonal departure from that game, but the studio appears to be up to the task based on alpha build footage of the game in action. Yager’s development chops lie in Spec Ops: The Line – a solid third-person military shooter with an emphasis on the emotional weight of war. The original developer is currently working on Dying Light, a game with a similar concept being published by Warner Bros. Techland developed both Dead Island and Dead Island: Riptide, but won’t be partnering with Deep Silver for this full sequel. We got a glimpse into what Yager has in store for us in Dead Island 2 during an E3 2014 presentation today, including dual-wielding weapons and a familiar west coast U.S. Publisher Deep Silver has partnered with a new developer, Yager (Spec Ops: The Line), for the official sequel to the first game. The backbone of the first-person series is built on tropical paradises ravaged by a zombie apocalypse. ![]() Zombie slaying met open-world, RPG-lite progression when Techland developed the first Dead Island in 2011.
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